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Tuppy last won the day on July 25 2020
Tuppy had the most liked content!
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Here is a mod that can do it https://steamcommunity.com/sharedfiles/filedetails/?id=1707653948&searchtext=breath
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Ok so oil rig loot is crap 🙂 after many trips by multiple ppl the best loot you can hope for is plate carriers and Night vision and possibly a m14 - Now this on its own isnt bad i guess but when you have to swim over there and back it doesnt amount to be worth the effort. My suggestion would be to alter this and make them a tad bit better so its worth the swim eg possibly like paris island loot type
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Hey up so there airdrops really need to be changed as it stands now two of the airdrop places either end up in the drink 70% of the time or are so far out of the way they are almost impossible to get The Two being Island 11 - eg Area 42 - I have swam over to this island 7 times now and 6 out of 7 drops ended up in thr drink The Temple - The teleport isnt working anymore so its a 2.5km swim and it drops alot of the time in inaccessible places. My suggestion is to change them to: 1. Old town/Swamp 2. Paris Island area 3. Possibly Crotch island
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J has said he has already created a mod to sort it if needed
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Thats how it is dude
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Ok so just wondering if we can have the holding breath like we did before Exp Mod etc - More like 15-20 secs before you hyperventilate 😄
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Before Exp Mod and the wipes this wasnt to much of an issue as the drops had them in more frequently
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True I used to play Arma 2 and still play Arma 3 which all have cars in. However the server crashing while im flying or driving or moving stuff in boxes or in the middle of a fight is more annoying than not having cars - But I can see your point perhaps if we could get it down to a min of crashes with cars would be nice
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Will this include the Helis ?
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Yeah I like this idea otherwise the buildings get out of hand imo and realism goes totally out of the window
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Hey up peeps anyway we can get the https://dayz.gamepedia.com/M4-A1_MP_Handguard added to the trader as its a standard item - Would be really appreciated
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What as in additional to what has been said above or instead of ?
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After looking at the BreachingCharge1.0 config : Example: Concrete Wall "m_Name": "BBP_T3_Wall", "m_Health": -1, "m_acceptedChargeTypes": [ "HDSN_BreachingChargeHeavy" ] The Health Value could be changed to 2 under the "m_Health": -1, and then It should need two Heavy charges to take it down. However this would need to be tested
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As it stands Concrete is totally unraidable at mo so if you build it you cannot be raided - Also the mod actually states that Tier 1 and Tier 2 can be raided using Homemade and C4 - However concrete is not (This is how its intended) However he has also stated you can change this in the config if you like - So it is possible From the Breaching charge mod------ By default, Tier 1 (wood) BBP parts can be destroyed with the Homemade Breachingcharge. You need a Heavy Breachingcharge to destroy Tier 2 (metal) BBP parts. Tier 3 (concrete) BBP parts can not be destroyed. This can be adjusted
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How could it be abused just curious